Archive for December, 2005

Armatures on Curves in Blender

Monday, December 19th, 2005

In the course of working in Blender, I’ve had a couple occasions where it would be nice to use the inverse kinematics system in the armatures on curve objects. Blender doesn’t do this naturally. Armatures only have an effect on mesh objects. Well, back in Blender 2.35a, a nifty little feature […]

Testing some features out.

Tuesday, December 6th, 2005

So I really pushed for this site, and I’ve been fairly quiet on here. I really need to correct that. Also this post will give me an excuse to use the image posting capabilities of Word Press.
Anyway, I’ve begun plugging some design holes in an upcoming .pdf book I did on the side. […]