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	<title>Comments on: Modeling a Firefox</title>
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	<link>http://sheep.handturkeystudios.com/art/modeling-a-firefox/</link>
	<description>Hand Turkey Side Projects</description>
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		<title>By: Counterjumper &#187; Around the Web</title>
		<link>http://sheep.handturkeystudios.com/art/modeling-a-firefox/comment-page-1/#comment-35</link>
		<dc:creator>Counterjumper &#187; Around the Web</dc:creator>
		<pubDate>Thu, 27 Apr 2006 06:01:31 +0000</pubDate>
		<guid isPermaLink="false">http://sheep.handturkeystudios.com/?p=23#comment-35</guid>
		<description>[...] Modeling a Firefox &#8220;Handturkeystudios shares how they created a 3D model of Firefox using Blender, for their submission to Firefox Flicks Ad Contest&#8221;   Categories: News [...]</description>
		<content:encoded><![CDATA[<p>[...] Modeling a Firefox &#8220;Handturkeystudios shares how they created a 3D model of Firefox using Blender, for their submission to Firefox Flicks Ad Contest&#8221;   Categories: News [...]</p>
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		<title>By: MouseRunner.com Blog &#187; Blog Archive &#187; New Firefox Flicks video</title>
		<link>http://sheep.handturkeystudios.com/art/modeling-a-firefox/comment-page-1/#comment-27</link>
		<dc:creator>MouseRunner.com Blog &#187; Blog Archive &#187; New Firefox Flicks video</dc:creator>
		<pubDate>Sat, 15 Apr 2006 13:36:48 +0000</pubDate>
		<guid isPermaLink="false">http://sheep.handturkeystudios.com/?p=23#comment-27</guid>
		<description>[...] I found the Blog of Sheep. (aka sheep.handturkeystudios.com), that has a new Firefox Flicks ad that hasnâ€™t (until now) been released to the public. This one is my new favorite, and pay attention to the end of it. Also be sure to checkout how they  brought life to Firefox . The majority of the ad was created using Open Source software (way to go ). If you have trouble viewing online, try downloading it. [...]</description>
		<content:encoded><![CDATA[<p>[...] I found the Blog of Sheep. (aka sheep.handturkeystudios.com), that has a new Firefox Flicks ad that hasnâ€™t (until now) been released to the public. This one is my new favorite, and pay attention to the end of it. Also be sure to checkout how they  brought life to Firefox . The majority of the ad was created using Open Source software (way to go ). If you have trouble viewing online, try downloading it. [...]</p>
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		<title>By: Firefox Flicks Entry Tag-on Produced in Blender at BlenderNation</title>
		<link>http://sheep.handturkeystudios.com/art/modeling-a-firefox/comment-page-1/#comment-24</link>
		<dc:creator>Firefox Flicks Entry Tag-on Produced in Blender at BlenderNation</dc:creator>
		<pubDate>Fri, 14 Apr 2006 17:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://sheep.handturkeystudios.com/?p=23#comment-24</guid>
		<description>[...] On their website you&#8217;ll find articles in which they explain the creative process behind modeling and animating the fox. [...]</description>
		<content:encoded><![CDATA[<p>[...] On their website you&#8217;ll find articles in which they explain the creative process behind modeling and animating the fox. [...]</p>
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		<title>By: sheep.handturkeystudios.com &#187; Blog Archive &#187; Firefox: Some Things Just Make Sense</title>
		<link>http://sheep.handturkeystudios.com/art/modeling-a-firefox/comment-page-1/#comment-21</link>
		<dc:creator>sheep.handturkeystudios.com &#187; Blog Archive &#187; Firefox: Some Things Just Make Sense</dc:creator>
		<pubDate>Fri, 14 Apr 2006 04:35:57 +0000</pubDate>
		<guid isPermaLink="false">http://sheep.handturkeystudios.com/?p=23#comment-21</guid>
		<description>[...] Firefox: Some Things Just Make Sense April 13th, 2006 by Groo     We&#8217;ve completed our Firefox Flicks Ad Contest submission! For those of you following the work-in-progress posts, Modeling a Firefox and Animating a Firefox, you can finally see the finished product. If you read our Guest Post in the Firefox Flicks Backstage Blog, then you&#8217;ve got a little background about the concept for this spot. Basically, we&#8217;re running with the tagline, &#8220;Some things just make sense&#8221; and using a mix of our strengths: illustration, animation, and our unique (maybe bizarre would be a better word?) sense of humor. [...]</description>
		<content:encoded><![CDATA[<p>[...] Firefox: Some Things Just Make Sense April 13th, 2006 by Groo     We&#8217;ve completed our Firefox Flicks Ad Contest submission! For those of you following the work-in-progress posts, Modeling a Firefox and Animating a Firefox, you can finally see the finished product. If you read our Guest Post in the Firefox Flicks Backstage Blog, then you&#8217;ve got a little background about the concept for this spot. Basically, we&#8217;re running with the tagline, &#8220;Some things just make sense&#8221; and using a mix of our strengths: illustration, animation, and our unique (maybe bizarre would be a better word?) sense of humor. [...]</p>
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		<title>By: Robert Accettura</title>
		<link>http://sheep.handturkeystudios.com/art/modeling-a-firefox/comment-page-1/#comment-20</link>
		<dc:creator>Robert Accettura</dc:creator>
		<pubDate>Wed, 12 Apr 2006 21:46:35 +0000</pubDate>
		<guid isPermaLink="false">http://sheep.handturkeystudios.com/?p=23#comment-20</guid>
		<description>Call me nuts, but with a little reworking, that could make an awesome screensaver.

Great job!</description>
		<content:encoded><![CDATA[<p>Call me nuts, but with a little reworking, that could make an awesome screensaver.</p>
<p>Great job!</p>
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		<title>By: Trevor</title>
		<link>http://sheep.handturkeystudios.com/art/modeling-a-firefox/comment-page-1/#comment-18</link>
		<dc:creator>Trevor</dc:creator>
		<pubDate>Mon, 10 Apr 2006 10:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://sheep.handturkeystudios.com/?p=23#comment-18</guid>
		<description>Ah, it&#039;s wonderful!
Can&#039;t wait to see the ad!</description>
		<content:encoded><![CDATA[<p>Ah, it&#8217;s wonderful!<br />
Can&#8217;t wait to see the ad!</p>
]]></content:encoded>
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	<item>
		<title>By: Ken Saunders</title>
		<link>http://sheep.handturkeystudios.com/art/modeling-a-firefox/comment-page-1/#comment-16</link>
		<dc:creator>Ken Saunders</dc:creator>
		<pubDate>Mon, 10 Apr 2006 00:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://sheep.handturkeystudios.com/?p=23#comment-16</guid>
		<description>I&#039;m probably one of the biggest fans of Firefox art. This project is awesome.
You&#039;ve breathed life and dimension into the Fx logo and it looks fantastic!
I&#039;ve also seen the QuickTime clip and that&#039;s just amazing work.
You&#039;ll be world famous soon enough, and I nominate your Fx logo to be the new one for the release of Fx 2.0.</description>
		<content:encoded><![CDATA[<p>I&#8217;m probably one of the biggest fans of Firefox art. This project is awesome.<br />
You&#8217;ve breathed life and dimension into the Fx logo and it looks fantastic!<br />
I&#8217;ve also seen the QuickTime clip and that&#8217;s just amazing work.<br />
You&#8217;ll be world famous soon enough, and I nominate your Fx logo to be the new one for the release of Fx 2.0.</p>
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	<item>
		<title>By: Firefox Flicks Backstage &#187; Blog Archive &#187; Guest Post from Hand Turkey Studios: Some Things Just Make Sense</title>
		<link>http://sheep.handturkeystudios.com/art/modeling-a-firefox/comment-page-1/#comment-15</link>
		<dc:creator>Firefox Flicks Backstage &#187; Blog Archive &#187; Guest Post from Hand Turkey Studios: Some Things Just Make Sense</dc:creator>
		<pubDate>Sun, 09 Apr 2006 20:48:39 +0000</pubDate>
		<guid isPermaLink="false">http://sheep.handturkeystudios.com/?p=23#comment-15</guid>
		<description>[...] The idea was to get a good strong feeling of the fox moving around the globe. Since that requires a bit more depth than the actual logo gives us, we took a step down the z-axis and built a full 3D model of the Firefox logo. Once the model was done and painted to match the official Firefox logo, it was rigged, keyframed, and animated; swooshing by the camera as it circled the globe. A couple post-production tweaks, some sound (thanks, in no small part, to Roberto), and this part of our project was done. [...]</description>
		<content:encoded><![CDATA[<p>[...] The idea was to get a good strong feeling of the fox moving around the globe. Since that requires a bit more depth than the actual logo gives us, we took a step down the z-axis and built a full 3D model of the Firefox logo. Once the model was done and painted to match the official Firefox logo, it was rigged, keyframed, and animated; swooshing by the camera as it circled the globe. A couple post-production tweaks, some sound (thanks, in no small part, to Roberto), and this part of our project was done. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sheep.handturkeystudios.com &#187; Blog Archive &#187; Animating a Firefox - And a Gift</title>
		<link>http://sheep.handturkeystudios.com/art/modeling-a-firefox/comment-page-1/#comment-11</link>
		<dc:creator>sheep.handturkeystudios.com &#187; Blog Archive &#187; Animating a Firefox - And a Gift</dc:creator>
		<pubDate>Tue, 21 Mar 2006 07:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://sheep.handturkeystudios.com/?p=23#comment-11</guid>
		<description>[...] Animating a Firefox - And a Gift March 21st, 2006 by Groo   Following the modeling post for the Firefox logo, the next obvious step is the process of rigging, animating, and rendering the Firefox character. With the basic simplicity of the model, rigging was relatively straight-forward. The only really tricky part was the fact that the fox wasn&#8217;t modeled in a standard neutral pose. However, since the animation in mind for this character only involves it moving around the globe, it&#8217;s not a horribly large problem. As with before, this entire process was done with the most recent development build of Blender.    Using the final pose as the assumed resting pose (since that&#8217;s the place where the fox has to look the most &#8220;correct&#8221;), the rig was built around that. A couple key features to note about this rig: the head and neck form one IK chain while the tail forms another that grows from the base of neck bone. Another pair of IK chains control the arms. [...]</description>
		<content:encoded><![CDATA[<p>[...] Animating a Firefox &#8211; And a Gift March 21st, 2006 by Groo   Following the modeling post for the Firefox logo, the next obvious step is the process of rigging, animating, and rendering the Firefox character. With the basic simplicity of the model, rigging was relatively straight-forward. The only really tricky part was the fact that the fox wasn&#8217;t modeled in a standard neutral pose. However, since the animation in mind for this character only involves it moving around the globe, it&#8217;s not a horribly large problem. As with before, this entire process was done with the most recent development build of Blender.    Using the final pose as the assumed resting pose (since that&#8217;s the place where the fox has to look the most &#8220;correct&#8221;), the rig was built around that. A couple key features to note about this rig: the head and neck form one IK chain while the tail forms another that grows from the base of neck bone. Another pair of IK chains control the arms. [...]</p>
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