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	<title>sheep.handturkeystudios.com &#187; Art</title>
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	<link>http://sheep.handturkeystudios.com</link>
	<description>Hand Turkey Side Projects</description>
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		<title>Art show this weekend: Wreck the Place!</title>
		<link>http://sheep.handturkeystudios.com/art/art-show-this-weekend-wreck-the-place/</link>
		<comments>http://sheep.handturkeystudios.com/art/art-show-this-weekend-wreck-the-place/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 00:04:15 +0000</pubDate>
		<dc:creator>Fweeb</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Turkeys]]></category>

		<guid isPermaLink="false">http://misaligned.net/?p=2025</guid>
		<description><![CDATA[Long-time friends Berto, Chris, and Warren are holding an art show opening this weekend on the south side of Richmond at Onetribe&#8217;s Adorn Studio. Below are the particulars:
February 26, 2010
7:00 PM &#8211; 10:00 PM
403 Stockton St, Suite 101
Richmond, VA 23224
www.onetribe.nu
And a poster!

If you&#8217;re in Richmond, you should definitely make it out. If you&#8217;re not in [...]]]></description>
			<content:encoded><![CDATA[<p>Long-time friends <a href="http://www.idodont.com" >Berto</a>, <a href="http://www.chrishoyer.com" >Chris</a>, and <a href="http://www.warrenbelfield.com" >Warren</a> are holding an art show opening this weekend on the south side of Richmond at Onetribe&#8217;s Adorn Studio. Below are the particulars:</p>
<p style="padding-left: 30px;">February 26, 2010<br />
7:00 PM &#8211; 10:00 PM<br />
403 Stockton St, Suite 101<br />
Richmond, VA 23224<br />
<a href="http://www.onetribe.nu" >www.onetribe.nu</a></p>
<p>And a poster!</p>
<p><img class="alignnone" title="Wreck the Place" src="http://www.idodont.com/wp-content/uploads/2010/02/threeupLowRes4.jpg" alt="Wreck the Place" width="475" height="605" /></p>
<p>If you&#8217;re in Richmond, you should definitely make it out. If you&#8217;re not in Richmond, you should definitely still make it out anyway.</p>
]]></content:encoded>
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		<item>
		<title>GIMP Bible – Coming to book shelves near you!</title>
		<link>http://sheep.handturkeystudios.com/art/gimp-bible-%e2%80%93-coming-to-book-shelves-near-you/</link>
		<comments>http://sheep.handturkeystudios.com/art/gimp-bible-%e2%80%93-coming-to-book-shelves-near-you/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 16:32:18 +0000</pubDate>
		<dc:creator>Fweeb</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Computers/Tech]]></category>
		<category><![CDATA[Stuff]]></category>
		<category><![CDATA[Turkeys]]></category>

		<guid isPermaLink="false">http://misaligned.net/?p=2007</guid>
		<description><![CDATA[I&#8217;ve posted a few progress updates of this on Twitter, but for those of you who don&#8217;t follow that, I recently co-wrote a new book, GIMP Bible, due out in a couple weeks. The books left warehouses some time last week and Amazon says the release date is 1 March 2010 (that&#8217;s right, I&#8217;m not [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gimpbible.com"><img class="alignleft" title="GIMP Bible" src="http://www.gimpbible.com/wp-content/uploads/2010/02/gimpbible-cover.jpg" alt="GIMP Bible" width="239" height="300" /></a>I&#8217;ve posted a few progress updates of this on <a href="http://www.twitter.com/monsterjavaguns" >Twitter</a>, but for those of you who don&#8217;t follow that, I recently co-wrote a new book, <em>GIMP Bible</em>, due out in a couple weeks. The books left warehouses some time last week and Amazon says the release date is 1 March 2010 (that&#8217;s right, I&#8217;m not really sure what the exact release date is&#8230; I&#8217;m so well-informed), so that&#8217;s *really* soon. I&#8217;m actually a bit nervous about the book. It&#8217;s targeted at GIMP 2.8, which isn&#8217;t likely to be released until some time later this year. Fortunately, though, a lot of the content of the book works regardless of the version of GIMP you&#8217;re using, especially for things like GIMP Animation Package. In addition, part of the beauty of Free Software is that it&#8217;s developed out in the open, so you can actually download and play with development releases of GIMP (the 2.7 series) from <a href="http://www.gimp.org" >gimp.org</a>.</p>
<p>Speaking of websites, to go with the book, I&#8217;ve prepared a companion website with a whole heap of content &#8211; including images, GIMP files, and at least one python script &#8211; that you can use while going through the book. In the coming weeks, I&#8217;ll also be producing some video tutorials to accompany the book as well. You find all of that stuff on the companion site at <a href="http://www.gimpbible.com" >www.gimpbible.com</a>. Also, if you happen to stumble across an error in the book, send me a message and I&#8217;ll update an errata page for that chapter so everyone can stay up-to-date.</p>
<p>That&#8217;s about it&#8230; I&#8217;m pretty excited. This is my second book and it&#8217;s almost twice as long as my first. It was an intense project and I&#8217;m eager to find out what other folks think about it. Oh&#8230; also, I have to put out some big thanks on this book. <a href="http://www.shimonski.com" >Rob Shimonski</a>, my co-author for <em>GIMP Bible</em>, did an incredible amount of work in a short period of time. I&#8217;m also honored that <a href="http://www.twilightimages.net" >Melody Smith</a> and <a href="http://www.chrishoyer.com" >Chris Hoyer</a> provided me with a veritable library of photographs to use in my example figures throughout the book. Although you can see some of it on gimpbible.com, you really should check out their websites for examples of their excellent work. I also need to thank <a href="http://www.davidrevoy.com" >David Revoy</a>, <a href="http://www.flickr.com/photos/earthandeden/" >Tina Keller</a>, and <a href="http://www.flickr.com/photos/tomsaint/" >Rennett Stowe</a> for the images of theirs that I also used in the book. Happy reading. Feedback welcome!</p>
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		<item>
		<title>Haven’t done this in a while…</title>
		<link>http://sheep.handturkeystudios.com/art/haven%e2%80%99t-done-this-in-a-while%e2%80%a6/</link>
		<comments>http://sheep.handturkeystudios.com/art/haven%e2%80%99t-done-this-in-a-while%e2%80%a6/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 18:44:29 +0000</pubDate>
		<dc:creator>Fweeb</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Turkeys]]></category>

		<guid isPermaLink="false">http://misaligned.net/?p=1669</guid>
		<description><![CDATA[Sketches!
        
Gah&#8230; doing this update makes me realize two things:

I need to draw more.
I should probably update my gallery software from Gallery2 and migrate to NextGen. Maybe when I find some time&#8230;

]]></description>
			<content:encoded><![CDATA[<p>Sketches!</p>
<p><a href="http://misaligned.net/v/sketchbook7/32.jpg.html"><img title="32" src="http://misaligned.net/gallery/d/1231-2/32.jpg?g2_GALLERYSID=9de052a138faecec4b797290501775be" alt="32" width="140" height="140" /></a> <a href="http://misaligned.net/v/sketchbook7/33.jpg.html"><img title="33" src="http://misaligned.net/gallery/d/1235-2/33.jpg?g2_GALLERYSID=9de052a138faecec4b797290501775be" alt="33" width="140" height="140" /></a> <a href="http://misaligned.net/v/sketchbook7/34-business_bunny.jpg.html"><img title="Business Bunny" src="http://misaligned.net/gallery/d/1239-2/34-business_bunny.jpg?g2_GALLERYSID=9de052a138faecec4b797290501775be" alt="Business Bunny" width="140" height="140" /></a> <a href="http://misaligned.net/v/sketchbook7/35.jpg.html"><img title="35" src="http://misaligned.net/gallery/d/1243-2/35.jpg?g2_GALLERYSID=9de052a138faecec4b797290501775be" alt="35" width="140" height="140" /></a> <a href="http://misaligned.net/v/sketchbook7/36-unhappy_turtle.jpg.html"><img title="Unhappy Turtle" src="http://misaligned.net/gallery/d/1247-2/36-unhappy_turtle.jpg?g2_GALLERYSID=9de052a138faecec4b797290501775be" alt="Unhappy Turtle" width="140" height="140" /></a> <a href="http://misaligned.net/v/sketchbook7/37.jpg.html"><img title="37" src="http://misaligned.net/gallery/d/1251-2/37.jpg?g2_GALLERYSID=9de052a138faecec4b797290501775be" alt="37" width="140" height="140" /></a> <a href="http://misaligned.net/v/sketchbook7/38-eye.jpg.html"><img title="Eye" src="http://misaligned.net/gallery/d/1255-2/38-eye.jpg?g2_GALLERYSID=9de052a138faecec4b797290501775be" alt="Eye" width="140" height="140" /></a> <a href="http://misaligned.net/v/sketchbook7/39-ct_trainstation.jpg.html"><img title="Connecticut Train Station" src="http://misaligned.net/gallery/d/1259-2/39-ct_trainstation.jpg?g2_GALLERYSID=9de052a138faecec4b797290501775be" alt="Connecticut Train Station" width="140" height="140" /></a> <a href="http://misaligned.net/v/sketchbook7/40-soulless.jpg.html"><img title="Soulless" src="http://misaligned.net/gallery/d/1263-2/40-soulless.jpg?g2_GALLERYSID=9de052a138faecec4b797290501775be" alt="Soulless" width="140" height="140" /></a></p>
<p>Gah&#8230; doing this update makes me realize two things:</p>
<ol>
<li>I need to draw more.</li>
<li>I should probably update my gallery software from Gallery2 and migrate to NextGen. Maybe when I find some time&#8230;</li>
</ol>
]]></content:encoded>
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		<title>Hand Turkey 48 Hour Film</title>
		<link>http://sheep.handturkeystudios.com/art/hand-turkey-48-hour-film/</link>
		<comments>http://sheep.handturkeystudios.com/art/hand-turkey-48-hour-film/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 23:02:15 +0000</pubDate>
		<dc:creator>Fweeb</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Turkeys]]></category>

		<guid isPermaLink="false">http://misaligned.net/?p=1528</guid>
		<description><![CDATA[So here&#8217;s a quick recap on our 48 Hour Film Project experience:
We finished!!
Yup yup yup. Long story short: we completed 4 minutes of 3D animation in Blender in 48 hours. And it came right down the the wire, too. We turned in our film, rendered and ready to rock with a mere 10 minutes remaining. [...]]]></description>
			<content:encoded><![CDATA[<p>So here&#8217;s a quick recap on our <a href="http://projects.handturkeystudios.com/rva48h/" >48 Hour Film Project</a> experience:</p>
<p><em><strong>We finished!!</strong></em></p>
<p>Yup yup yup. Long story short: we completed 4 minutes of 3D animation in Blender in 48 hours. And it came right down the the wire, too. We turned in our film, rendered and ready to rock with a mere 10 minutes remaining. And here&#8217;s the <em>really</em> remarkable thing: we started off this year with even less than we did last year. This year, all we had when the project started were two partially complete character models (they were missing their mouthbags, otherwise known as mouth interiors). These models weren&#8217;t rigged or textured or anything. Furthermore, we didn&#8217;t have a set or any props modeled, either, and a lot of our crew wasn&#8217;t available for the full 48 hours. Here&#8217;s the result, with a couple bits of polish, rendered in HD (and below that is some &#8220;making of&#8221; information):</p>
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<p>(If for some reason it&#8217;s not playing here, you can <a title="Oversaturated" href="http://www.handturkeystudios.com/video/oversaturated-final.mp4">direct download the MP4</a> or watch the short on <a href="http://www.youtube.com/watch?v=mV9IEH9sl90" >YouTube</a> or <a href="http://vimeo.com/5825953" >Vimeo</a>)</p>
<p>It was due to the huge bucket of talent and dedication in our team that this was able to be finished. We have some absolute <em>machines</em> in this crew. It&#8217;s incredible how much work was done in such a short period of time. Everyone pitched in; often doing more than a single person&#8217;s fair share of work. The interesting thing is that animation didn&#8217;t really start until late, late Saturday night. An incredible number of frames was cranked out in that short period of time. I can&#8217;t say enough how honored I am to have worked with all of the people on this team. Not only that, but I&#8217;m still surprised that they actually agreed to participate in such a ridiculous idea.</p>
<p>To get an idea of just how hectic the weekend was, have a look at these timelapse videos that Hal Dowdy took while we were working. They&#8217;re each about 8 hours worth of footage crammed down into one minute of time. It&#8217;s pretty amazing.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="play" value="false" /><param name="loop" value="false" /><param name="src" value="http://www.youtube.com/v/ljhO3BK3HuE&amp;hl=en&amp;fs=1&amp;" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/ljhO3BK3HuE&amp;hl=en&amp;fs=1&amp;" loop="false" play="false"></embed></object></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="play" value="false" /><param name="loop" value="false" /><param name="src" value="http://www.youtube.com/v/2FivuB1eSz4&amp;hl=en&amp;fs=1&amp;" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/2FivuB1eSz4&amp;hl=en&amp;fs=1&amp;" loop="false" play="false"></embed></object></p>
<p>There are a couple highlights that I&#8217;d really like to focus on here, though. One of them is Bassam&#8217;s new Rigamarule rig-retargeting script suite. It took Bassam roughly 5 hours to rig our Round character. However, with Rigamarule, the same rig was retargeted to Square in about 20 minutes, most of which was dedicated to cleaning up vertex weights. Without Rigamarule, we would&#8217;ve started animating much later and probably would not have turned the short in on time. Bassam just released <a href="http://tube.freefac.org/post/rigamarule-0-2-release" >Rigamarule 0.2</a> on the blog for his Tube project. If you&#8217;re a Blender rigger, I highly recommend that you check it out.</p>
<p>Besides our talented crew, the other element that made this production possible were our renderfarms. In particular, I&#8217;d like to mention the <a href="http://www.animux.org" >Animux</a> renderfarm that Mark Puttnum runs as well as the very cool people at <a href="http://www.blenderfabrik.com" >BlenderFabrik</a>. Without these two farms and the small team of &#8220;farm hands&#8221; to wrangle them, there&#8217;s no way that we would&#8217;ve gotten this thing done on time. The best we&#8217;d be able to pull of would be OpenGL previews&#8230; and who wants to watch that?</p>
<p>A somewhat surprisingly helpful piece of technology for this project was <a href="http://www.tinychat.com" >TinyChat</a>. Since most of our real-time production discussions happened via IRC, it wasn&#8217;t a huge production tool. However, it was great for morale. Since most of our team was located elsewhere throughout the world, it was an incredible help to be able to see everyone else working (and freaking out as the deadline loomed closer). It was also a great way for the outside world to watch our production as it happened. We actually recorded most of the video from the TinyChat session, but I haven&#8217;t really gone through all of it. Multiple cameras at over 48 hours of footage it going to take some time to look through. I promise to eventually post something, though.</p>
<p>All in all, I had a great time. We finished. It got screened with the other 48 Hour films, and we&#8217;ll find out the results of the judging this weekend. I&#8217;m not expecting too much. We&#8217;re at a bit of a disadvantage by doing animation for a challenge that was designed for live action filmmakers, but I feel that this was an incredible accomplishment. I can&#8217;t wait to do it again.</p>
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		<item>
		<title>Hand Turkey’s 48 Hour Film Project – LIVE!</title>
		<link>http://sheep.handturkeystudios.com/art/hand-turkey%e2%80%99s-48-hour-film-project-%e2%80%93-live/</link>
		<comments>http://sheep.handturkeystudios.com/art/hand-turkey%e2%80%99s-48-hour-film-project-%e2%80%93-live/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 14:04:31 +0000</pubDate>
		<dc:creator>Fweeb</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Turkeys]]></category>

		<guid isPermaLink="false">http://misaligned.net/?p=1491</guid>
		<description><![CDATA[I have something interesting going on this coming weekend. And EVERYONE is welcome to come watch us play.
Hand Turkey Studios is going to allow live public access to our production as we compete this coming weekend (17-19 July) in this year&#8217;s 48 Hour Film Project in Richmond, Virginia. We assembled a team and competed last [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-68" title="Hand Turkey Studios and the 48 Hour Film Project" src="http://www.handturkeystudios.com/wp-content/files/2009/07/48sheep.png" alt="Hand Turkey Studios and the 48 Hour Film Project" width="135" height="171" />I have something interesting going on this coming weekend. And EVERYONE is welcome to come watch us play.</p>
<p>Hand Turkey Studios is going to allow live <em>public</em> access to our production as we compete this coming weekend (17-19 July) in this year&#8217;s <a href="http://www.48hourfilm.com/richmond" >48 Hour Film Project in Richmond, Virginia</a>. We assembled a team and competed last year with the ambitious goal of completing an animation as our submitted work (and, yes, we&#8217;re animating in Blender). Due to some technical difficulties last year (discussed in more detail in a <a href="http://river-valley.tv/presentation-of-48-hour-project-and-other-work/" >presentation at the 2008 Blender Conference</a>), we missed the deadline. However, the entire international team of talent from last year (plus some new additions!) has returned to do it again! And we&#8217;re amped to make this thing awesome.</p>
<p>As part of that goal, we are allowing public access to our work environment during the weekend of our production. Since our team is located throughout the world, we collaborate on our project through the Internet. We&#8217;ve opened some windows to that process so <em>anyone</em> can follow along as we make our animated short&#8230; four of them, to be exact:<br />
<br style="clear:left;" /></p>
<ul>
<li><strong><a href="http://projects.handturkeystudios.com/rva48h">The Hand Turkey 48 Hour Film Project Wiki</a></strong> &#8211; This is our central collaborative tool. Brainstorms, sketches, designs, task lists and workflow descriptions all live here. Check out the Recent changes page to see the latest updates.</li>
<li><strong>#ht48hfp on freenode</strong> &#8211; We use IRC as our main means of real-time communication. If you have a preferred IRC client (Chatzilla, mIRC, Xchat, etc.), point it to the #ht48hfp channel on freenode.net. If you don&#8217;t have a client, you can use <a href="http://webchat.freenode.net">freenode&#8217;s web interface</a>.</li>
<li><strong><a href="http://www.twitter.com/handturkey48">Follow us on Twitter</a></strong> &#8211; The entire team has access to update that account, so any of us can let you know what&#8217;s going on.</li>
<li><strong>Streaming webcam footage</strong> &#8211; We are actually going to stream footage from webcams at the locations of some of our international team members so you can watch the craziness that ensues. We&#8217;re still hammering out the kinks on this, but we&#8217;ll have a direct link set up by Friday.</li>
</ul>
<p>That&#8217;s it! Come watch us slave away this weekend and wish us luck! Also&#8230; if you&#8217;re in the Richmond area and you want to provide us with coffee and food, we won&#8217;t complain!! :)</p>
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		<item>
		<title>The Sweet Science</title>
		<link>http://sheep.handturkeystudios.com/mustache/the-sweet-science/</link>
		<comments>http://sheep.handturkeystudios.com/mustache/the-sweet-science/#comments</comments>
		<pubDate>Thu, 24 Apr 2008 01:31:51 +0000</pubDate>
		<dc:creator>Warren</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Mustache]]></category>

		<guid isPermaLink="false">http://sheep.handturkeystudios.com/mustache/the-sweet-science/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<div class="icons"right;"><!-- no icon for 'Art' --><a href="http://sheep.handturkeystudios.com/category/mustache/" title="Mustache"><img src="/wp-images/icons/topic_mustache.png" style="float:right;" width="50" height="21" alt="Mustache" /></a>
</div><p><a href='http://sheep.handturkeystudios.com/files/poster-50-overlay-white-erased.png' title='Tesla v. Edison'><img src='http://sheep.handturkeystudios.com/files/poster-50-overlay-white-erased.png' alt='Tesla v. Edison' /></a></p>
<p>No holds barred!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Babylon</title>
		<link>http://sheep.handturkeystudios.com/art/babylon/</link>
		<comments>http://sheep.handturkeystudios.com/art/babylon/#comments</comments>
		<pubDate>Fri, 07 Mar 2008 13:17:16 +0000</pubDate>
		<dc:creator>Warren</dc:creator>
				<category><![CDATA[Art]]></category>

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		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<div class="icons"right;"><!-- no icon for 'Art' --></div><p><a href='http://sheep.handturkeystudios.com/files/babylon-text-dialogue-v4.png' title='babylon-text-dialogue-v4.png'><img src='http://sheep.handturkeystudios.com/files/babylon-text-dialogue-v4.thumbnail.png' alt='babylon-text-dialogue-v4.png' /></a></p>
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		<title>MOther Goose #3</title>
		<link>http://sheep.handturkeystudios.com/art/mother-goose-3/</link>
		<comments>http://sheep.handturkeystudios.com/art/mother-goose-3/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 03:22:49 +0000</pubDate>
		<dc:creator>Warren</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://sheep.handturkeystudios.com/art/mother-goose-3/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<div class="icons"right;"><!-- no icon for 'Art' --></div><p><a href='http://sheep.handturkeystudios.com/files/sue-final-flat.png' title='sue-final-flat.png'><img src='http://sheep.handturkeystudios.com/files/sue-final-flat.thumbnail.png' alt='sue-final-flat.png' /></a></p>
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		</item>
		<item>
		<title>More Mother Goose</title>
		<link>http://sheep.handturkeystudios.com/art/more-mother-goose/</link>
		<comments>http://sheep.handturkeystudios.com/art/more-mother-goose/#comments</comments>
		<pubDate>Wed, 05 Mar 2008 03:30:08 +0000</pubDate>
		<dc:creator>Warren</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://sheep.handturkeystudios.com/mustache/more-mother-goose/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<div class="icons"right;"><!-- no icon for 'Art' --></div><p><a href='http://sheep.handturkeystudios.com/files/needle-text-light-scheme.png' title='Needle and Thread'><img src='http://sheep.handturkeystudios.com/files/needle-text-light-scheme.thumbnail.png' alt='Needle and Thread' /></a></p>
<p>Water color, gouache, and photoshop.</p>
]]></content:encoded>
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		<item>
		<title>It&#8217;s a virtual fridge door!</title>
		<link>http://sheep.handturkeystudios.com/art/its-a-virtual-fridge-door/</link>
		<comments>http://sheep.handturkeystudios.com/art/its-a-virtual-fridge-door/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 12:53:16 +0000</pubDate>
		<dc:creator>Warren</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://sheep.handturkeystudios.com/art/its-a-virtual-fridge-door/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<div class="icons"right;"><!-- no icon for 'Art' --></div><p><a href='http://sheep.handturkeystudios.com/files/boys-type-bend-v-4.png' title='boys-type-bend-v-4.png'><img src='http://sheep.handturkeystudios.com/files/boys-type-bend-v-4.thumbnail.png' alt='boys-type-bend-v-4.png' /></a></p>
<p>This is the first in a series of nursery rhyme paintings. Words by Mother Goose, blobs of paint by me. Water color/gouache/photoshop.</p>
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